I finally implemented OpenGL Multisample Antialiasing in the context of an Apple FxPlug project. Took me a lot of time to figure this one out (why is it so hard to find clear implementation details on MSAA?). I hope I can save someone else the pain:
https://github.com/bbattey/MSAA-for-FxPlugs
Bret Battey blogging sundry ideas, favorable events, works in progress, and miscellaneous solutions in digital music and video-music research and creation. I see this as a subsidiary of my web site, BatHatMedia.com.
Showing posts with label Objective-C. Show all posts
Showing posts with label Objective-C. Show all posts
Tuesday, December 22, 2015
Saturday, December 19, 2015
Kochanek Bartels Spline Class for Objective-C + OpenGL
A Kochanek Bartels spline is a lovely, flexible means for casting a curve through multiple points, and providing artistically useful control over the character of the curve. It is also known as a TCB spline, because the controls are Tension, Continuity, and Bias. It was originally developed for providing smooth keyframed animation control curves, but it is also useful for general graphics purposes. For one of my Apple Motion FxPlug projects, I developed a Objective C class to render a Kochanek Bartels spline in OpenGL. It includes an additional feature of interpolating colors between the target points.
I have placed the code on GitHub. Corrections/improvements welcomed.
And here's a taste of what happens if one sets the parameters outside of the standard -1 to 1 range. Here T = -4.38, C = -1.31, and B = 0.37:
I have placed the code on GitHub. Corrections/improvements welcomed.
And here's a taste of what happens if one sets the parameters outside of the standard -1 to 1 range. Here T = -4.38, C = -1.31, and B = 0.37:
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