Showing posts with label commission. Show all posts
Showing posts with label commission. Show all posts

Tuesday, November 12, 2019

New Installation: 'Three Breaths in Empty Space' – Nov 19 - Dec 31 2019

Three Breaths in Empty Space is my new multi-channel sound and video installation, commissioned by Phoenix Cinema, Leicester, to celebrate the 10th Anniversary of their move to the Cultural Quarter. It will run mid-November to the end of December, filling the Phoenix Gallery with abstract computer animations and surround sound generated with custom software systems. The work invites participants to contemplate continuous change and shimmering instabilities in everything from subatomic activity to the level of the cosmos. Are we witnessing quantum foam on invisible waves, nerve patterns in the body-mind, maps of social structures coalescing and transforming, or transfigurations of some vast nebula? As ghostly fragments of Maurice Ravel’s piano work Ondine occasionally materialise and dissolve at peaks of audiovisual intensity, we can ponder how phenomena arise and pass in Emptiness.




Monday, October 26, 2015

Premiere Performances of "The Five"

My new piece, The Five (for vibraphone and responsive audiovisuals), commissioned by percussionist Andrew Spencer, will be premiered by him in his U.S. tour autumn 2015. The first three performances of his tour are October 30 at University of Northern Colorado, November 3 at San Jose State University, and November 6 at Arizona State University.

Saturday, June 22, 2013

New Commission from Reykjavik Center for Visual Music

I am honored to have received an audiovisual commission from the Reykjavik Center for Visual Music for a new work to premiere at the Dark Days Festival, Iceland, in January 2014. I am also pleased to announce that my collaborator in the project is the wonderful composer Hugi Guðmundsson. In a significant shift for me, Hugi will be composing the music, and I will be creating the visuals, and we are aiming for this to be a live performance. So I am currently adapting my Brownian Doughnut Warper Motion plugin to OpenFrameworks to work in realtime, via OSC control.