# ---------
# Tested in Blender 2.75a and 2.76
# Makes a Bezier-spline motion trail for an object.
# Set the length of the tail in frames via the tail_length variable below.
# To run, select object, generate a motion path for the object (Editor>Motion Paths) across the total desired frame range, and Run Script.
# Warning: this can take a long time to run with long motion paths and long tail sizes
# Once the spline has been generated, extrude and/or add bevel and taper objects to the Geometry settings of the spline.
# Bret Battey / BatHatMedia.com September 2015
# ---------
import bpy
from bpy.props import *
from mathutils import *
from math import *
import time
# ----- FUNCTION DEFINITIONS -----
# Time utils thanks to http://blenderscripting.blogspot.co.uk/search/label/time
def get_last_time():
if len(time_list) < 2:
return "ERROR: must have two time entries to calculate the difference"
return time_list[-1] - time_list[-2]
def mark_time():
time_list.append(time.time())
time_list = []
##------------------------------------------------------------
#### Curve creation functions
# sets bezierhandles to auto
def setBezierHandles(obj, mode = 'AUTOMATIC'):
scene = bpy.context.scene
if obj.type != 'CURVE':
return
scene.objects.active = obj
bpy.ops.object.mode_set(mode='EDIT', toggle=True)
bpy.ops.curve.select_all(action='SELECT')
bpy.ops.curve.handle_type_set(type=mode)
bpy.ops.object.mode_set(mode='OBJECT', toggle=True)
# create new CurveObject
def createCurve(verts, name):
# create curve
scene = bpy.context.scene
newCurve = bpy.data.curves.new(name, type = 'CURVE') # curvedatablock
newSpline = newCurve.splines.new(type = 'BEZIER') # spline
# The new spline already has one point. Add the remaining needed.
newSpline.bezier_points.add(verts-1)
# set curveOptions
newCurve.dimensions = '3D'
# create object with newCurve
new_obj = bpy.data.objects.new(name, newCurve) # object
scene.objects.link(new_obj) # place in active scene
new_obj.select = True # set as selected
scene.objects.active = new_obj # set as active
# set bezierhandles
setBezierHandles(new_obj)
return new_obj
#based on animation_rotobezier.py
def keyframeBezier(Obj, frame):
Data = Obj.data
for Spline in Data.splines:
for CV in Spline.bezier_points:
CV.keyframe_insert(data_path='co', frame = frame)
CV.keyframe_insert(data_path='handle_left', frame = frame)
CV.keyframe_insert(data_path='handle_right', frame = frame)
# ------------- SCRIPT START
tail_length = 60 # length of the spline in frames
object = bpy.context.object
path = object.motion_path
frame_start = path.frame_start
frame_end = path.frame_end
path_length = path.length
# --- create the Bezier curve
trail = createCurve(tail_length,object.name+" motion_trail")
mark_time() # start measuring elapsed time
# --- key frame the curve at every frame in the motion path
for i in range(tail_length-1,path_length): # motion path index
print("Point "+str(i))
for j in range(tail_length): # curve point index
trail.data.splines[0].bezier_points[j].co = path.points[(i-tail_length)+j].co # set the coordinates of the motion tail to the corresponding point on the motion path
# keyframe it
keyframeBezier(trail, frame_start+i)
mark_time()
print('The motion trail keyframing took {: 5g} seconds'.format(get_last_time()))
Bret Battey blogging sundry ideas, favorable events, works in progress, and miscellaneous solutions in digital music and video-music research and creation. I see this as a subsidiary of my web site, BatHatMedia.com.
Tuesday, February 16, 2016
Blender Script for creating animated motion-trail ribbon
Given an object for which a motion-path has been generated, will create a Beziér-spline ribbon that follows the motion of the object for a given tail length (designated in frames).
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This works perfectly up to 2.79, but not in 2.8. I'm still trying to figure out how to make it work properly, any ideas?
ReplyDeleteUnfortunately, no! I have not touched this (or even Blender much) since I completed the project I made this for.
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